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Old Mar 06, 2008, 09:18 PM // 21:18   #1
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Default Are Assassins Viable anymore?

Are Assassins viable anymore? It seems Izzy (anet's skills-editor) no longer has any love for them due to the history of demeaning updates targeted at the most versatile of professions. State Yes or No to the question followed by a brief "Why" as to what you think regarding the topic. Please avoid flaming/trolling and be sincere.
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Old Mar 06, 2008, 09:20 PM // 21:20   #2
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Assa's viability was dead long time ago. Now it's erm, deader?
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Old Mar 06, 2008, 09:20 PM // 21:20   #3
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Nope.

Create another viable build for them and it'll get nerfed. The past 4 updates have been mostly nerfs for them, they haven't been buffed since... last year or so.
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Old Mar 06, 2008, 09:25 PM // 21:25   #4
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I kinda think the skill editor guy play HB too
and he got pwned every freaking single time so he thinks sin should go to the garbage can

look at Shadow Prison
from 5 energy CD 15
now 10 energy CD 25 and that poor duration

SIN is dead now, good job ANET!
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Old Mar 06, 2008, 09:29 PM // 21:29   #5
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Lets hope they are not viable anymore.

"For Great Balance!"
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Old Mar 06, 2008, 09:41 PM // 21:41   #6
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I concur with most posts thus far, except that assassins did have some viability left with siphon speed. Shroud of Silence was borderline nonviable simply because of the ease in removal from another team member. Spells like remove hex, holy veil, and many others can reduce SoS to nothing... but now tacking on a hideous duration to it made me go o_O!

I also sense a bit of personal emotions being tied into the decision-making, thus showing that general player's interest is not what's in Izzy's mind, but rather how he can make the game better tailored to suit his own preference. Skill updates have been so flawed (especially last years) and I have a gut feeling that it's only going to get continually worse.
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Old Mar 06, 2008, 09:48 PM // 21:48   #7
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Quote:
Originally Posted by Regulus X

I also sense a bit of personal emotions being tied into the decision-making, thus showing that general player's interest is not what's in Izzy's mind, but rather how he can make the game better tailored to suit his own preference. Skill updates have been so flawed (especially last years) and I have a gut feeling that it's only going to get continually worse.
Not really, since every single good PvPer had realised a long long long time ago that Assassins were one of the main things that were ruining this game. So, it's more the feelings of the entire PvP community.
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Old Mar 06, 2008, 09:58 PM // 21:58   #8
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Quote:
Originally Posted by Shuuda
Not really, since every single good PvPer had realised a long long long time ago that Assassins were one of the main things that were ruining this game. So, it's more the feelings of the entire PvP community.
I respect your view, but it is unclear to me "what" exactly it is you claim assassins have that ruins the game. Is it their quick-killing, debilitating nature? Is it your personal experience while fighting against them and repeated failures in PvP competitions? Please elaborate a bit on your statement.
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Old Mar 06, 2008, 10:02 PM // 22:02   #9
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Quote:
Originally Posted by jc2pb4jc2tk2

look at Shadow Prison
from 5 energy CD 15
now 10 energy CD 25 and that poor duration
Actually this made me go lulz, cause it doesn't fix SP yet again.
All SP needs it 2-3s duration to do it's worst.
But it may take them some time to get it.

And for the record- just as there are assassin retards that scream "omg bring sp and dp back!" there are also retards that scream red engine gored engine (or smth) when they see or hear something beginning with "ass".
They'll never get laid.

Last edited by BlackSephir; Mar 06, 2008 at 10:09 PM // 22:09..
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Old Mar 06, 2008, 10:02 PM // 22:02   #10
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As long as Assassins can still skip through chains to get multiple Dual Attacks in, people will still use them to insta-gib.

Better luck next time?
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Old Mar 06, 2008, 10:05 PM // 22:05   #11
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On Shroud of Silence they forgot to remove the golden trimming around the skill's avatar.
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Old Mar 06, 2008, 10:08 PM // 22:08   #12
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to be honest they are still viable, a lot of sin builds especially in ab dont use the skills nerfed.
There are still plenty of other builds out there to use. Just try another.

My Sin is completely unnafected this time, but i suppose they will probably get me next time.

Also sins were a bit too versatile, i know for example that they can be made to shut down and kill anything in the game in seconds, with 1 or 2 skill changes.

Noticed this when scrimming one of my guildies, who has had just sin since factions came out. No Build that you choose cannot be undone by the correct sin build. They have everything.

So before complaining about recent nerfs, think the majority of the community who dont play sins, will be happy, which might just be more than 50% of the GW community.
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Old Mar 06, 2008, 10:13 PM // 22:13   #13
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Quote:
Originally Posted by Minime The Shadow
to be honest they are still viable, a lot of sin builds especially in ab dont use the skills nerfed.
Did you just made an 'obvervation' based on what you see in ab?
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Old Mar 06, 2008, 10:15 PM // 22:15   #14
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i got a build that sins can't be in scrimming

mes/mo

pacifism, inteptidude, clumsiness, the big energy return skill, conjure nightmere, then a couple of general interupts. never been beaten yet
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Old Mar 06, 2008, 10:20 PM // 22:20   #15
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Quote:
Originally Posted by Regulus X
I respect your view, but it is unclear to me "what" exactly it is you claim assassins have that ruins the game. Is it their quick-killing, debilitating nature? Is it your personal experience while fighting against them and repeated failures in PvP competitions? Please elaborate a bit on your statement.
Well, if you look around in the Gladiator Arena, you'll see that Skilled PvPers have a hate of Assassins and their instagib combo which have no place in a PvP game like GW.

Quote:
Assassin

Any sort of insta-gib type assassin combos existing really makes it hard to steer the game in a healthy direction, especially when coupled with shadow-stepping. The threat of these sins is enough to force flaggers more into tank/"base defender" type roles, as well as limiting how consistently other balanced/flexible split templates can be played. Shadowstepping tends to break quite a lot of important aspects of GvG, including risk involved in ganking, and the effectiveness of offensive characters using disruption to play defensively.
That quote come from this very well thought out post on balance.
http://www.guildwarsguru.com/forum/s...php?t=10261870

You must understand, it's not my view, it's the view of the PvP community.

You may also notice people who defend assassins are:

- Assassin Fanboyz.
- Post no real arguement.
- Using the usual PvEr comment "learn2adept/counterz" without realising that PvP have adepted, but that doesn't change the fact that assassins are bad for the game.
- Lacking general PvP knowledge.
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Old Mar 06, 2008, 10:24 PM // 22:24   #16
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cheers to anet for finally connecting boot with ass on sinsplits
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Old Mar 06, 2008, 10:25 PM // 22:25   #17
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I think Sin's are a little too good, and nerfs are good to make them balanced. Playing a Sin as main for 6 months now, I've noticed they're getting less and less powerful, which is mainly why I play Ursan :P
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Old Mar 06, 2008, 10:25 PM // 22:25   #18
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Quote:
Originally Posted by Sir Pandra Pierva
i got a build that sins can't be in scrimming

mes/mo

pacifism, inteptidude, clumsiness, the big energy return skill, conjure nightmere, then a couple of general interupts. never been beaten yet
it can be quite easily tbh, and big energy return is auspicious incantation

all they need to do is have beliguering haze, then u cant do anything, scrim over

but i agree most sins probs wouldnt use that in scrim.
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Old Mar 06, 2008, 10:28 PM // 22:28   #19
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I think whether Sins are still viable is a simple question to answer.

Of course they are!

Beguiling Haze comes to mind, that wasn't touched, and man is it rough to Monk against. Also, in general Sin skills and combos still work extremely well when you're not trying to tank ('less you got Crit Defenses of course).

I have a Sin I play every now and again, and it seems throughout the nerfs nothing has really changed. I mean a Shattering Assault Sin is TA is GG pressure, those skills weren't touched either.

Although Siphon Speed had a deserved nerf coming (spam it, spam it, spam it), it's Augury that makes me a little happier. Now maybe I won't see this: (Profession)/A Augury spikers everywhere.

Just my two cents. Sin isn't dead, just a little more humbled.
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Old Mar 06, 2008, 10:40 PM // 22:40   #20
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Quote:
Originally Posted by Minime The Shadow
it can be quite easily tbh, and big energy return is auspicious incantation

all they need to do is have beliguering haze, then u cant do anything, scrim over

but i agree most sins probs wouldnt use that in scrim.
lol hence the interupts also sig of humility<_<

but anyway i got another one for messing with dagger spikers

Sig of midnight, plauge touch, degen, imagened burden, shatter enchant, goc.

Thats going to piss a few people off. i do love haze though.

Also what does tbh mean?

i come from a guild that is a scrim for gold guild, they all really suck. So i make money doing that now and the 2 prevalent classes are sin and dervish.
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